OpenXcom-Mod-Tester
select error messages:
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error
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an error during key duplicate check
- there was an error?
an error occured during modtest
- an unknown error occured while testing a mod
an error occured during the zipfile extraction
- the extraction or upload of the zipfile failed
an image has the wrong mode
- an image needs to use a indexed by a colour Palette to use
identifier missing
- unique identifier is missing in list entries
list not same length
- this should not happen!
problem during adding of xrul file
- a problem while adding a xrul file occured
problem during check/fix of original values
- unknown problem
rulfile is likely not UTF-8
- rulfile is likely not UTF-8 but contains non-ascii characters
rulfile not in Ruleset Folder
- rul file needs to be in a Ruleset Folder (be aware of the uppercase R)
some error during rulfile import
- unknown error during rulfile import (e.g. contains non-utf8 chars in utf8 file, file contains TAB)
the mod .rul is not a map/dict
- the rulefile is not a map/dict e.g. empty .rul file
unknown/strange type in rul file
- unknown type or data structure in rulfile
warning
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a file is available in 2 casesensitive versions
- on a filesystem that is case sensitive we have 2 files that the same case insensetive name
a language is incomplete
- a language misses strings that are found in other languagues
a language/translation is missing
- one of the languages we test for is missing
a property doubled in map/dict
- a listelement contains a property element twice
a sprite directory contain non-uniform filenames
- to get an assured sorting order within a sprite sheet directory the file should only differ in digits that failed here
a sprite sheet is bigger than needed
- a referenced spritesheet is bigger than necessary
an error occured during filereading
- while reading a image/sound/map/terrain an unexpected error occured
an item occurs multiple time
- same 'type' of item multiple times within the same list/mod
an item reoccurs in another mod
- a new item is changed by multiple mods
case sensitive path error for a file
- the path to a file is wrong with case sensitve path settings
contains delete!
- an item contains a delete command
different case sensitive names for the same specfile
- your map/terrain files have different casesensitive letters
extrasprite/sound is not ruleset-referenced
- extrasprite is not ruleset-referenced but in file section (ok if you replace clicksound/alienturn-image/..)
file/dir not found
- a extrasprite/sound entry is wrong
fileextension not allowed
- only specific file extensioen are allowed for images/maps/sounds
fileid is not an integer
- all file ids should be integers
fix: failed - base language not found
- the filling of language strings failed because the base language is missing
image palette not complete
- an image has an incomplete palette less than 256 colors
is no dict
- all elements in listitems should be dict
is wrong type
- an item uses a wrong datatype
missing item referenced
- there is a item referenced but it does not exist within rulset ; craft production produces craft not item - ok ; needItem:true is used to block alienraces/autopsy/ufo/mission research - ok)
missing research referenced
- there is a research object referenced but it does not exist within rulset
no connected file entry found for ruleset-referenced
- there is reference to a new file entry but this entry does not exist
no string translation
- a string that is referenced is missing
non-ASCII char in path
- only use ascii letter in path/file/map/terrain names
only ids up to 1000 save in extrasprite/sound
- mods only have 1000 fileentries hihghe values can change fileentries in other mods
palette not correct
- the assigned palette for an image is incorrect
references spritesheet does misses images
- a referenced spritesheet has less images than needed
rul/real-size for single image does not match
- size info in rul entry does not match real size
single image needs fid 0
- a single image needs to have a file entry of 0
spec file not found
- missing map/terrain files
the case sensitive test of dir/file path failed
- to assure a workable mod on unix systems all file references are case sensitive
the colour palette differ within a spride sheet
- the palette is not the same for all images of an spritesheet
the image size differ within a spride sheet
- the size is not the same for all images of an spritesheet
the sub images are not fitting into the full image
- the splitting of an combined image into subpixel is incomplete
two sprites overlap in their file ids
- the file ids of images of one spritesheets are reused by another image
xrul wants to delete non existing object
- the xrul file wants to delete an item but it does not exist in original mod
info
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changes original object
- just an information
fix: added new language
- a missing languiage was added and filled based on an existing one
image/sound file should be in Resources/modname/...
- a file reference should reference files/dirs in a subdirectory in Resources
is no list
- happens if you mod object is not a list if it should
keeps original value
- get rid of useless copying of data
language string differs in similar languages
- for the string differs in two languages
logicproblem
- some logic problem occured
more/less than one image with singleImage tag
- referenced the same image multiple times .. by mistake?
new sprite/sound is referenced multiple times
- a sprite/sound is referenced multiple times in rulset
no listorder for new objects
- new object should get a listOrder property to place them within their lists correctly
non image in spritesheet directory
- there is a non-image file in a spritesheet directory
not referenced file found
- a file is in the mod folder and is not used/wrongly referenced in the ruleset
palette could use more colours
- the image palette is only used in battlescape and likely can use the last 16 colours
redefines original sprite/sound
- warning that id is smaller than the biggest vanilla number and screws with existing sprites/sounds (works with some PCK entries not all)
spec file declared more than once
- a map/terrain is used in more than one place .. by mistake?
debug
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fix: added new string
- yeah new string
fix: case sensitive path fixed
- a file reference was changed to fit the case sensetive path
fix: removes original object
- all properties of rule object are of the same original value deleted from mod
fix: removes original value
- a property of an listelement is removed because its orignal value was not changed
unknown
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test
- internal use
check for languages:
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en-GB
en-US
bg-BG
cs-CZ
da
de
es
es-419
fi
fr
grk
hu-HU
it
nl
no
pl-PL
pt-BR
pt-PT
ro
ru
sk-SK
sv
tr-TR
uk
enable some fixes:
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Change case sensitive filepath entries
Remove unchanged vanilla properties/entries
if string only in en-XX add it to en-YY
Upload Mod ZIP-File:
Unbelievable. No entries here so far